XR for Learning and Performance Augmentation

Mark Lee, Chair (Contact the Chair)
Mikhail Fominykh, Co-Chair (Contact the Co-Chair)
Fridolin Wild, Co-Chair (Contact the Co-Chair)

Contact the SIG chair for an invitation.


This SIG meets on the fourth Wednesday of each month at 10:00AM ET. Connect to the meeting using this web conference URL.


The ICICLE XR for Learning and Performance Augmentation SIG aims to identify and build upon opportunities for supporting learning engineers to leverage current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

This will be accomplished through activities such as the following:

  1. Environmental and horizon scanning with respect to XR and related/complementary technologies for learning and performance augmentation, including their current applications, future potential, and barriers to adoption across a range of sectors, industries, geographical regions, and learning contexts;

  2. Distilling from the literature an evidence and knowledge base for informing the development of effective and engaging XR solutions that meet learning and performance augmentation needs, and identifying gaps in need of future research;

  3. Defining the XR-related technical skills and other competencies needed by learning engineers and providing recommendations on how those might be developed through academic curricula as well as workforce capability-building;

  4. Undertaking an audit and gap analysis of IEEE and other learning technology data standards to determine what is needed (e.g., building on existing standards and/or developing new standards) to assist interoperability and promote uptake of XR for learning and performance augmentation;

  5. Fostering closer ties and cooperation between education, industry, and government to help maximize the positive impacts and outcomes of XR for learning and performance augmentation.

The SIG is currently working with the Immersive Learning Research Network (iLRN), EDUCAUSE, and the Consortium for School Networking (CoSN) on the “State of XR and Immersive Learning” project, which combines a systematic review and synthesis of the scholarly evidence and knowledge base on XR and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known Horizon Project. The project is sponsored by Unity Technologies, HP, zSpace, Adobe, and Dassault Systèmes.


Karen Alexander, XRconnectED, USA
Gabe Baker, Virbela, USA
Cindy Ball, Oculus, USA
Dennis Beck, University of Arkansas, USA
Peter Berking, Eduworks Corporation, USA
Justin Berry, Yale University, USA
Mark Billinghurst, University of South Australia, Australia
James Birt, Bond University, Australia
Malcolm Brown, EDUCAUSE, USA
Leonel Caseiro Morgado, Portuguese Open University, Portugal
Tilanka Chandrasekera, Oklahoma State University, USA
Chris Chin, HTC Vive, USA
Douglas North Cook, Chatham University, USA
Tom Corbett, Carnegie Mellon University, USA
Michael Cowling, Central Queensland University, Australia
Emory Craig, The College of New Rochelle, USA and Digital Bodies, USA
Chris Dede, Harvard University, USA
Johannes DeYoung, Carnegie Mellon University, USA
Henry Duh, La Trobe University, Australia
Paula Durlach, Army Research Lab, USA
Ellen Flaherty, Unity Technologies, USA
Kim Flintoff, Curtin University, Australia
Gareth Frith, University of Leeds, UK
Michael Gardner, University of Essex, UK
Maya Georgieva, The New School, USA and Digital Bodies, USA
Melinda Gomez, SweetRush, USA
Mark Griswold, Case Western Reserve University, USA
Christian Gütl, Graz University of Technology, Austria
Alex Haber, Magic Leap, USA
Sean Hauze, San Diego State University, USA
Anson Ho, Microsoft, USA
Kathy Jackson, The Pennsylvania State University, USA
Jason Jerald, Next Gen Interactions, USA
Amy Kaufman, University of California at San Diego and Los Angeles / Orange County Regional Community Colleges Consortium, USA
Hannes Kaufmann, Vienna University of Technology, Austria
Pradeep Khanna, Global Mindset, Australia
Alexander Klippel, The Pennsylvania State University, USA
Eric Klopfer, Massachusetts Institute of Technology, USA
Amy Kuntz, The Pennsylvania State University, USA
Jamie Justice, EON Reality, USA
Richard Lamb, University at Buffalo, USA
Scott Langevin, Serious Labs, Canada
Joseph LaViola, University of Central Florida, USA
Jessica Lindl, Unity Technologies, USA
Eleni Mangina, University College Dublin, Ireland
Shailey Minocha, The Open University, United Kingdom
Brooke Morrill, Schell Games, USA
Patrick O'Shea, Appalachian State University, USA
Carlos Ochoa, ONE Digital Consulting, Spain
Joe Parlier, zSpace, USA
Anasol Peña-Rios, University of Essex and BT, UK
Jeffrey Pomerantz, Simmons College, USA
Ekaterina Prasolova-Førland, Norwegian University of Science and Technology, Norway
Iulian Radu, Harvard University, USA
Jonathon Richter, Salish Kootenai College, USA
Dan Roy, Massachusetts Institute of Technology, USA
Jungwoo Ryoo, Penn State Altoona, USA
Michael 'Gus' Schmedlen, HP, USA
Matt Scott, Pearson, UK
Jason Swan, L3 Link Training & Simulation, USA
Van Ton-Quinlivan, California Community Colleges, USA
Barbara Truman, University of Central Florida, USA
Craig Vezina, ZSchool.org and Realcast, France
Minjuan Wang, San Diego State University, USA
Kurt Winkelmann, Florida Institute of Technology, USA
Cindy Ziker, SRI International, USA

In collaboration with: